Repository changelog

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El Tyranos
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Re: Repository changelog

Post by El Tyranos » Fri 1 Dec 2017 17:13

Latest post of the previous page:

Size : ~ 3.4gb
Updated repositories : WW2

~ IFA3 v24
Direct download : http://www.ww2ina3.com/viewtopic.php?f=11&t=179
Highlights
Playable content:
Added: German Engineering (Winter version) showcase by Jaki!

Terrains:
Added: IF Winter terrains by swurvin!

Objects:
Added: Winter reskins of IF buildings and objects by GSTAVO!
Added: Winter reskins of CUP objects and buildings by GSTAVO!
Added: Winter reskins of trenches by Stadl0r!
Added: leafless version of IF trees by lawz and El Tyranos!
Added: Winter reskins of leafy IF trees by Stadl0r!
Added: Winter reskins of IF bushes by Stadl0r!
Added: new Normandy vegetation (Bocage) by Reece!
Added: additional cobble variants by swurvin!

Assets:
Added: Winter reskins of Opel trucks by Stadl0r!

Editor:
Added: new vehicle pictures thanks to sa-matra!
Updated: equipment pictures thanks to sa-matra!
Updated: major revision of object categorization.

Effects:
Changed: tweaked smoke shell FX thanks Zabuza and ACE!

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Re: Repository changelog

Post by El Tyranos » Sun 10 Dec 2017 19:30

Size : ~ 90mb
Updated repositories : all

~ ACRE 2.5.1.981
This is a build on top of dev-build 2.5.0.974 and brings it in sync with stable 2.5.1 and some additional fixes related to unreleased features.
974 -> 981
- [Improvement] Made TeamSpeak Channel Name and Password settings global
- [Improvement] Hide TeamSpeak Channel Password text in settings
- [Fix] Radio close in case of disconnection (`HandleDisconnect` event handler typo)
- [Fix] Korean translation in Portuguese string duplication
- [Remove] Tanoa PBO

975 -> 976 (2.5.1 RC4)
- [Improvement] Made TeamSpeak Channel Name and Password settings global
- [Improvement] Hide TeamSpeak Channel Password text in settings (will take effect in CBA 3.5.0)
- [Fix] Missing function declaration preventing intercom from working (regression from 970)

972 -> 974 // 973 -> 975
- [Improvement] Optimized Arsenal Close function by not lower-casing already lower-cased gear
- [Fix] acre_sys_api_fnc_getCurrentRadioChannelNumber returning channel number greater by 1
- [Fix] Bipods/lasers/flashlights and other accessories being reset due to continous trying to link "ItemRadioAcreFlagged" (regression from last 2 builds)
- [Fix] Classname casing for some functions (regression from lower-case optimizations)
- [Readd] "ACRE TEST BAG" for backwards compatibility (scope 1)

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Re: Repository changelog

Post by El Tyranos » Tue 19 Dec 2017 19:23

Size : ~ 9.5gb :'(
Updated repositories : all

~ CUP Terrains 1.4.1
ADDED:
* New Door Detection for buildings (Core)

FIXED:
* Fixed some missing textures from some cup_terrains_ca_cti_buildings (Core)
* Fixed CfgSkeleton entries without cup prefix (Core)
* Fixed outdated version of A3 runway lights were being used (Core)
* Fixed Barrier blocking road on Everon Map - closes issue T2060 (CWA)
* Fixed Doors on Land_Misc_Cargo1Bo_EP1 - closes issue T2295 (Core)
* Fixed animations for opening/closing Trashcans (Core)
* Fixed CUPS_fnc_emissiveLights, doesn't turn on light texture if the light is destroyed - closes issue T2124 (Core)
* Fixed Land_Mil_Guardhouse_EP1, can open/close doors again - closes issue T2316 (Core)
* Fixed Land_Lamp_Small_EP1, Land_Lamp_Street1/2_EP1, Land_Lampa_Ind_EP1, lights can be destroyed - closes issue T1728 (Core)
* Fixed Land_PowLines_Conc2L_EP1, light can be destroyed - closes issue T1916 (Core)
* Fixed segfault unit civil_nprem2 (Maps)
* Fixed wrong road texture in Lamentin, Everon Map - closes issue T2148 (CWA)
* Fixed missing Dust Effects - closes issue T2283 (Maps)
* Fixed Issue with wrong ground texture on Chernarus - closes issue T1623 (Maps)
* Fixed AI driving for Sahrani & possible other older maps (Maps)

IMPROVED:
* Improved AI Opening Doors to some buildings - closes issue T2025 (Core)
* Improved A_StationHouse, added new ladder detection to top ladder. Can't use ladder to glitch through wall anymore. (Core)
* Improved CUPS_fnc_emissiveLights, optimized script. Can also be disabled if ((missionConfigFile >> "CUPS" >> "Terrains" >> "DisableLampCheck") isEqualTo 1) - closes issue T2301 (Core)
* Updated Remaining Surface Textures for Parallax Changes - closes issue T1121 (Core)

REMOVED:
* Removed cup_terrains_ca_animations_dummy pbo (Core)

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Re: Repository changelog

Post by El Tyranos » Thu 21 Dec 2017 01:21

~ ACE 3.12.0
ADDED:
ACE Arsenal (#5734)
Integrated ShackTac Night Vision Effects (#4694)

Local event call when forcing radio transmissions to end (#5873)
Compass element to spectator UI (#5870)
Editor attribute to toggle vehicle spare items (#5867)
Setting to hide freefall altimeter (#5836)
Laser pointer persistence after weapon switch and vehicle use (#5821)
Muzzle velocity variation (#5793)
Action to reset scope zeroing (#5789)
Alternative vanilla alike scope zeroing system (#5787)
Vehicle config attribute to prevent main turret damage causing cook-off (#5605)
Cookoff probability setting and vehicle config attribute (#5585)
Setting to toggle noRadio component (#5571)
Automated (weapon- and magazine class) initSpeed calculation tool (#5691)
ATragMX ‘C1 vs. Distance interpolation’ data for all gun list entries (#5726)
Persistent zero adjustments (only with advanced ballistics) (#5753)
Angular unit conversion macros (#5731)

CHANGED:
Replaced ACE Settings with CBA Settings (read above) (#5882)
Major weather module cleanup (#5710)
Digging whitelist now includes some jungle surfaces (#5897)
Going unconscious lowers camouflageCoef trait instead of using setCaptive (#5864)
Scale grenade torque depending on throw mode (#5845)
Allow 0.05 mrad scope adjustment increments (#5840)
Advanced Ballistics performance improvements (#5811, #5790)
Wind Deflection performance improvements (#5839)
Various minor performance improvements (#5796, #5767, #5743, #5739)
Improved Advanced Ballistics config diagnostic tools (#5776)
Improved zero angle calculation (#5747)
Improved scopes user interface (#5702)
Increased accuracy of the drop prediction on the range card (#5703)
More natural temperature and humidity randomization (#5754)
More natural rifle dispersion (#5819)
Display meter resolution on MicroDAGR (#5802)
Cook-off damage handling of tanks (#5585)
Spotting scope damage effects and config (#5880)

FIXED:
FRIES would be applied while the object attribute was unchecked (#5926)
Faulty wind attenuation at very low altitudes above ground (#5869)
Missing unit tags in spectator free camera when perma-dead (#5868)
Zeus interaction menu would set group behaviour to "careless" instead of "safe" (#5855)
Missing HE magazine for Blackfish Autocannon (#5854)
‘.338 Lapua Scenar’ magazine name and description (#5851)
‘7.62x54mmR’ muzzle velocity (#5611)
Backblast damage was still added when blocked via allowDamage (#5848)
Some vanilla PP effects could show while in spectator (#5846, #5832)
Crash in 3rd person spectator (#5844)
Map could shake when player is dead (#5843)
Torque related script error when advanced throwing IR strobes (#5842)
Some enum errors (#5834)
Minor config changes for Arma 1.78 (#5825)
Units could be handcuffed with the force (the keybind) (#5823)
A glitch in the bullet trajectory multiplayer synchronization (#5805)
Scopes iron sight zeroing (#5804)
Climbing when over water (#5800)
Wirecutter couldn’t cut some Malden fences (#5744)
Script error when exiting spectator (#5722)
Players would be permanently invisible if they entered spectator while alive (#5699)
Zeus “Load into Cargo” module was broken (#5669)
Damage to RCWS turrets would cause cook-off (#5605)
The Scorpion Evo, Kriss Vector and CPW muzzle velocities (#5791)
‘Overcast’ synchronization in multiplayer (#5688)
Bugs in the zero angle calculation (#5742)
Bug in the ATragMX truing drop feature (#5731)
Bug in the Advanced Ballistics vanilla drag removal routine (#5695)
Minor bugs in the Advanced Ballistics trajectory at very long ranges (#5698)
Barrel length config in the ADR-97 compatibility PBO (#5768)
ATragMX C1 coefficient not being updated when the target range changes (#5720)

REMOVED:
Obsolete mine JIP synchronization (#5895)
Deprecated functionality (#5878)
Wind deflection simulation radius setting (#5838)
Unused code in Advanced Ballistics (#5806)
All unnecessary settings from Advanced Ballistics (#5814)
BC degradation in the transonic zone (#5698)
Parachute landing animation (vanilla has been updated) (#5794)
Fuel capability from IDAP water truck (#5783)
ACE options menu (#5746)

El Tyranos
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Re: Repository changelog

Post by El Tyranos » Fri 29 Dec 2017 19:37

Size : ~ 1gb
Updated repositories : ww2

~ IFA3 v25
http://ww2ina3.com/wiki/index.php?title ... 2017-12-29

El Tyranos
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Re: Repository changelog

Post by El Tyranos » Thu 4 Jan 2018 10:49

Size : ~ 3mb
Updated repositories : all

~ ARES Achilles 1.0
https://github.com/ArmaAchilles/AresMod ... es/tag/100

El Tyranos
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Re: Repository changelog

Post by El Tyranos » Thu 18 Jan 2018 14:27

Size : ~ 7.97gb (all)
~ 150mb (WW2 only)
Updated repositories : all

~ ACE 3.12.1
https://github.com/acemod/ACE3/releases/tag/v3.12.1

~ RHS 4.5
http://www.rhsmods.org/mod/1#changelog
http://www.rhsmods.org/mod/2#changelog
http://www.rhsmods.org/mod/3#changelog
http://www.rhsmods.org/mod/4#changelog

- BG21_Public
BG21 Members : You have to manually remove it.

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Re: Repository changelog

Post by El Tyranos » Fri 19 Jan 2018 09:02

Size : ~ 7.6gb (all)
~ 150mb (WW2 only)
Updated repositories : all

~ CUP Terrains 1.4.2
FIXED:
* Fixed Bad proxy objects - closes issue T2336 (Core)
* Fixed occluder issue with Land_ammostore2/Land_cwa_ammostore2 - closes issue T2337 (Core/CWA)
* Fixed opening second ammobox inside Land_ammostore2/Land_cwa_ammostore2 (Core/CWA)
* Fixed Land_Pumpa, now able to use pump more than once (Core)
* Fixed Land_HouseV_1I4 Fire Geo (Core)
* Fixed Destructible Windows on Land_A_Hospital (Core)
* Fixed Land_A_Villa, opening top door - closes issue T2355 (Core)
* Fixed floating Land_Mil_Guardhouse_ep1 (Core)
* Fixed re-added CUP_Animations_Data / CUP_Animations_Config back to cfgPatches (pbo was removed in previous release) (Core)
* Fixed Alpha on ibr_plantsclutter_grass_flowers (Core)
* Fixed Face Normal on multiple p3ds (Core/CWA/Maps)

IMPROVED:
* Improved Land_A_Hospital, AI Paths added for ground floor + AI can enter through broken windows (Core)
* Improved Land_A_Hospital, can now open front sliding doors (Core)
* Improved Land_A_Office Open/Close Door Detection (Core)
* Moved CUP_Terrains_World/Weather to its own pbo CUP_Terrains_Weather to prevent circular dependencies when using snow. (Core)

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Re: Repository changelog

Post by El Tyranos » Thu 25 Jan 2018 19:44

Size : ~ 8gb (ww2)
Updated repositories : all

IFA3 v26 - Second Wave update
https://forums.bohemia.net/forums/topic ... nt-3264945

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Re: Repository changelog

Post by El Tyranos » Mon 19 Mar 2018 21:43

Size : ~ 150mb
Updated repositories : all

ACRE v982
- [Add] Intercom master station (a player in such position can broadcast messages to all members in an intercom)
- [Add] Volume control on an intercom level
- [Add] Voice activation or PTT activation of intercom (WIP)
- [Add] Intercom and rack information UI (status indicators)
- [Add] AN/VRC64 vehicular adapter for AN/PRC77 with AS1729 antenna
- [Add] Portuguese translations
- [Improvement] Intercom system stability and possible data loss when connecting simultaneously
- [Improvement] Rack and intercom performance
- [Improvement] Japanese translations
- [Improvement] ACE3 interaction menu (shortened, grouped, streamlined)
- [Fix] Initialisation of racks and intercom when starting the mission inside a vehicle
- [Fix] Initialisation of racks through API on dedicated
- [Fix] "inside" keyword for rack and intercom configurations
- [Fix] Race condition for external radios
- [Fix] Deadlock on external and rack radios if the player disconnected while having the radio GUI opened
- [Fix] Infantry phone had access to all intercom networks regardless of the configuration
- [Fix] Lower case treatment of intercom names
- [Fix] Spelling error in 152 and 117F menu
- [Fix] AN/PRC77 had the second channel set to 30.00 MHz as well in default preset (now 30.50)
- [Fix] RPT errors when changing frequencies on SEM70
- [Fix] Typo in missionEventHandler handleDisconnect

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Re: Repository changelog

Post by El Tyranos » Wed 11 Apr 2018 16:43

Size : ~ 257mb
Updated repositories : WW2

ACE compatibility for IFA3 v27
~ Added: G41 & FG42 advanced ballistics parameters.
~ Added: ACE3 Cargo compatibility for planes and ammocrates by JGarmr.
~ Updated: Fallschirmjäger compatibility by kju.
~ Fixed: wrong paths by Catsy.


ACE 3.12.2
https://github.com/acemod/ACE3/releases/tag/v3.12.2

ARES 1.0.2
https://github.com/ArmaAchilles/Achille ... tag/v1.0.2

ACRE 985
- [Fix] Intercom indicator in "PTT activation" mode now correctly displays when the player is actively transmitting.
- [Fix] Racks were not usable anymore without disconnecting them after turning out/in.
- [Fix] GUI display when spawning inside a vehicle at the start of the game.

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Re: Repository changelog

Post by El Tyranos » Sun 29 Apr 2018 13:50

Size : ~ ?mb
Updated repositories : WW2

IFA3 v28
Added: Streets of Berlin by DontShootMe and swurvin!
"This map still under development aims to bring the fighting in a completely urban area between narrow streets, rubble, destroyed vehicles and ruined buildings." "The map is inspired by the district of Kreuzberg and has been adapted to achieve a good compromise between playability and historical reproduction."

Added: custom lighting, skybox and horizont to IF and I44 terrains thanks to Fabio Chavez!
Improved: IF and I44 terrains satmaps are now darker.
Improved: IF and I44 surface textures are now darker.

Changed: made IF roads use now HQ textures.
Added: system to avoid tanks flipping thanks to zGuba, HeinBloed and iceman77!
Changed: made non physx planes not float at mission start ('LIB_System_Tanks_f_Unflip_Active=false;' to disable globally).
Added: ability to exclude single vehicles from unflip tanks system ('_vehicle setVariable ["LIB_UnflipSystemDisabled",true]' to disable per unit).


Faces of War 0.7
v0.7 release
- Fixed Kokoda crash
- Fixed mkII Helmet with foliage
- Fixed missing normal map on M2 helmet
- Fixed M1 Garand visual PING bug
- Fixed Sherman gunner position

v0.6
ADDED
- AB new helmets
- US helmets reworked
- ranks for AB
- Dutch Windmill asset
- Flags
- Horizon Islands Faction
- UK mkII helmet with Foliage camo
- Fallschirmjäger Knochensack Sumpftarn camo variant
- Panzer Lehr Division
- Some EU map assets (wip for now)
- M1903a1 modeloptics
- UK Para gear Khaki Variants
- Polish Paratroopers
- Polish Commandos (No.6 Troop)
- Polish Commando and Para berets
- UK Commando Wool hat Variant
- maroon and tan SAS berets
- Norwegian Commandos (No.5 Troop)
- cromwell optic 75mm (petrtlach)
- fow_optional_increasedGearCapacity_c
- A6M Zero (very wip)
- F6F Hellcat (very wip)
- new texture for NCO M1 helmet
- minor cfg tweaks
- improved attenuationEffectType for vehicles
- Kokoda:
- more FoW vegetation
- Some new tunnels/caves + filled in defence areas more
- EnvSound tweaks, shouldnt be silent anymore + river volume decreased slightly

FIXED
- hatches sounds
- mk2 fak camo texture bug
- Cromwell tracks don't move
- Corrected spent cartridge eject location to bottom side for MG34 and MG42
- Panther coaxial MG smoke is coming from the main gun hole
- type 77 mg was very inaccurate
- folaige attached to the turret was moving with the gun barrel
- m5a1 collision
- mass for TNT
- mass value for m1928 (USMC)
- manual bolting module
- US Army M4A2 texture bugged in VG
- USMC Rifleman (M1 Carbine) has an M1 Garand webbing instead of the carbine one
- cromwell commander cupola can now rotate

CHANGED
- AB uniform improved
- removed movements' sounds for the moment
- Improved garand ping sound (fixed MP bug)
- improved get out\in for statics

El Tyranos
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Re: Repository changelog

Post by El Tyranos » Sun 17 Jun 2018 21:12

Size : ~ ?mb
Updated repositories : All

IFA3 v30
http://ww2ina3.com/wiki/index.php?title ... 2018-06-14

Highlights :
Villers Bocage by Gunther.S!
Upgrade v3 for IF Omaha by DontShootMe!


CBA
ADDED: French Translations (#918) NiiRoZz
ADDED: Updated Japanese translations (#917) classicarma
ADDED: assignedItems parameter to CBA_fnc_uniqueUnitItems (#922, #926) dedmen
FIXED: CBA_fnc_uniqueUnitItems using wrong default value (#922) dedmen
IMPROVED: Halfed pause menu loading time (#925, #927) dedmen


ACRE2 dev. 989
Plein de trucs sur les racks

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Re: Repository changelog

Post by El Tyranos » Fri 29 Jun 2018 12:31

Size : - 4 gb
Updated repositories : Mainbuild

Mainbuild V5
+ ACRE 2 Stable branch :panda:
+ BG21_Maps : JBAD & LYTHIUM

- Open Chernarus Buildings (delete @OpenChernarusProject folder manually)
- HLC weapons
- TRYK Uniforms
- UK3CB
- RKSL Attachements
- Many other small unused / old / ugly addons
- BG21_Maps : abramia, FATA, afghan village, caribou, lingor, isla duala

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Re: Repository changelog

Post by El Tyranos » Tue 3 Jul 2018 11:32

Size : - 5 gb
Updated repositories : WW2

- Faces of War
Please delete @FOW folder manually.

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Re: Repository changelog

Post by El Tyranos » Mon 13 Aug 2018 11:58

Size : - ? gb
Updated repositories : Mainbuild

~ RHS
AFRF:
USAF:
GREF:
SAF:

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