Repository changelog

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El Tyranos
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Re: Repository changelog

Post by El Tyranos » Sat 6 May 2017 15:00

Latest post of the previous page:

Size : ~3mb
Updated repositories : All

~ CBA_A3 v3.3.1.170504
FIXED: Maps with "Wooden Power Pole" objects crash when loaded from save (#661, #663)

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Re: Repository changelog

Post by El Tyranos » Wed 17 May 2017 12:45

Size : ~130mb
Updated repositories : All

~ ACE 3.9.2
FIXED:
Gatling 30mm UBC issue (#5125)
The Eden pylon magazine fantasy names are "fixed" and are using their realistic counterparts. (#5165)

REMOVED:
The FCS has made its way into vanilla. So we removed it from most vehicles. (#5152)
The aircraft countermeasure mode switching is now part of vanilla too. So we removed that one as well. (#5163)

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Re: Repository changelog

Post by El Tyranos » Wed 24 May 2017 12:43

Size : +100mb / -420mb
Updated repositories : Mainbuild v4

+ Military Gear Pack
https://steamcommunity.com/sharedfiles/ ... =736829758
(Vests only + AOR extension)

- Lbt
- S4 Vestes
- Ryanzombies
- SMA Eotech
- Burnes Mk10

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Re: Repository changelog

Post by El Tyranos » Fri 26 May 2017 10:07

Size : -3200mb
Updated repositories : Mainbuild v4

- CUP CWA
Avec la sortie de Malden toute proche et la faible qualité des maps, je préfère vous économiser ces 3gb

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Re: Repository changelog

Post by El Tyranos » Mon 29 May 2017 13:51

Size : ~50mb
Updated repositories : All

~ BG21 Core
- Moved: ARES to BG21_Objects to save client performances in PvP (basic modules being supported by ACE)
- Moved : DEGA Parachutes to BG21_Objects to prepare IFA3 Airborne Update
- Removed: snow storm module - not optimized for large scale battles, still waiting for it to be updated...


~ BG21 IF
- Removed: Sark to prepare IFA3 Airborne Update
- Removed: ACE3 Mortar compat to prepare IFA3 Airborne Update


~ Hiden Identity v3
- Fixed missing textures files
- Added new Gask mask
- Fixed some textures
- Fixed issues with gas mask

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Re: Repository changelog

Post by El Tyranos » Thu 1 Jun 2017 21:13

Size : ~5000mb
Updated repositories : WW2

~ IFA3 v21 : Airborne Update
https://forums.bistudio.com/forums/topi ... nt=3196692

~ IFA3-ACE3 Compatibility
~ Added: Mortars compatibility!
~ Added: Smart Mortars Ammoboxes!
~ Added: ACE bodybag is not made of plastic anymore but becomes a wool blanket
~ Added: UK3CB framework compatibility!
~ Improved: general compatibility with Airborne Update assets

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Re: Repository changelog

Post by El Tyranos » Sat 3 Jun 2017 13:00

Size : ~
Updated repositories : WW2

~ IFA3 v21 : Hotfix 1
Fixed: mission loading on dedicated servers (removed WIP Winter object classes from preloading).
Fixed: mission showcase is available again (rapified mission.sqm still crashes A3).
Fixed: Alterheight clears AI magazines.
Fixed: mortars center of gravity.
Fixed: Gurttrommel string.


~ IFA3-ACE3 Compatibility
~ Fixed: path to files
~ Fixed: Mortar ammoboxes still had rounds in standard inventory
~ Improved: ace_repair_hitpointPositions for tanks by Drofseh


~ Napf Island
Performances issues with new geometry occluder technology

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Re: Repository changelog

Post by El Tyranos » Mon 5 Jun 2017 20:33

Size : ~ 4.6gb ( :-( )
Updated repositories : WW2

Preview v21 hotfix 2 - 2017-06-05
Added: Pegasus Bridge!
Added: New foxholes (lush/winter/desert).
Fixed: removed APEX dependency from Faction US showcase mission.
Fixed: missing overviewPicture in Airdrop showcase.
Fixed: faulty magazine in equipment of units for M1908 pistol.
Fixed: SdKfz 251 had no ammunitions.
Fixed: Prioritized 100rnd belts for tripod mounted MGs.
Fixed: trenches shadows issue (converted to visualex sbsource).
Fixed: LODs not ordered by face count - characters clothing.
Improved: C-47 is less likely to dive when flying straight.
Improved: control room texture.
Improved: Airdrop showcase presentation.
Improved: overviewText in Airdrop showcase.
Changed: tweaked and improved Airdrop showcase mission by Jaki.
Changed: speaker from ENGB to ENG in Airdrop showcase.
Updated: names in dialogs.
Removed: I44 Dessi's foxhole.

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Re: Repository changelog

Post by El Tyranos » Wed 7 Jun 2017 01:58

Size : ~ 2.14gb
Updated repositories : WW2

~ Faces of War v.3
Three new light weapons for the U.K. - Webley, PIAT, Vickers MMG + the "6 Pounder" (57mm cannon)
Tarawa reworked
Garand clip eject bug fixed
Rate of Fire system for AI machinegunners
Addition of Fallschirmjägers and Belgian and Canadian regiments
A whistle (misc object) that allows you to, well, whistle (default key is "T")
New bullet SFX and gunfire related tweaks
Revised interior and distant firing sounds
► Show Spoiler

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Re: Repository changelog

Post by El Tyranos » Fri 9 Jun 2017 02:10

Size : ~ 540mb
Updated repositories : WW2

~ Faces of War v.3.1
- removed wip broken assets
- fixed type 99 sniper GL bug

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Repository changelog

Post by El Tyranos » Mon 19 Jun 2017 17:29

Size : ~ A lot
Updated repositories : All

~ ARES Achilles Alpha 0.0.8
Change: Carrier base gets added automatically; Deletion will affect all carrier parts (the carrier is not movable though).
Change: Intel: The map only opens for the player that picked it up. Who actually gets the intel as well still depends on the settings.
Change: Heal and injury modules check for ace_medical instead of ace_main (by @CreepPork).
Feature: Promote player to Zeus; This module is only available for admins when the execute code module is disabled; The rights are lost when the player respawns or disconnects (by @CreepPork).
Feature: Function Viewer Module (Dev Tools).
Feature: Switch Unit, an alternative to remote control, which gives full control over the unit (hotkey: LSHIFT + 2xLMB).
Feature: Side as a group attribute (new attribute button).
Feature: Change Zeus vision mode brightness (feature inspired by ACE3; ALT+PAGE UP/DOWN by default)
Feature: IED and Suicide Bomber modules (by @CreepPork).
Feature: Implemented Achilles_fnc_addCuratorInterfaceEventHandler.
Feature: Added "allow fleeing" parameter to AI ability module.
Fix: USS Freedom: Spawned twice in certain cases.
Fix: Vanilla cycle waypoint issue for copied units (waypoint ended up on map origin).
Fix: Ammo slider (vehicle attributes): Did not handle dynamic loadouts correctly.
Fix: Align object horizontal (default key: X): Did not execute Achilles_fnc_HandleCuratorObjectEdited.
Fix: Dynamic Dialog Side Control: Clicking on current selected side led to unintended behaviour.
Fix: Canceling selection option: Did not work properly for a few modules.
Fix: "Selection option" and "specify position" modes missed exception handling: Exiting Zeus interface.
Fix: "Specify position" in recent tab was also executed for Zeus modules and multiple times for groups.
Fix: "Create/Edit Intel" did not handle newline characters (Hotkey: LSHIFT+RETURN).
Fix: Create/Edit Intel: Dialog title did not describe the exact action (create, spawn or edit).


+ BG21 Music v2
- musics are back on Mainbuild v4 !

+ SW Opposition
- Still WIP !! -

- Bozcaada

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Repository changelog

Post by El Tyranos » Tue 20 Jun 2017 03:25

Size : ~ 77mb
Updated repositories : Mainbuild v4

~ Open Chernarus Project
[CHANGED] OCP Houses will inherit House_F for DestructionEffects instead of House (Altis Life Housing Support)
[ADDED] config entry for "numberOfDoors"
[ADDED] OCP Doors will follow "BIS_disabled_door" variables
[ADDED] Inheritances for Open and Close Doors to remove Duplicate entries
[REMOVED] Extra actionstart and end entries
[REMOVED] Empty data areas and extra lines
[FIXED] CfgModels Angles were incorrect causing Open and Close to be switched.
[NEW] CfgModels Animation Sources cleaned up for a3 compatibility
[ADDED] Replace HouseV_1L1 with OCP HouseV_1L2 in search N replace script _countBldgs : 97 replaced
[ADDED] Replace HouseV_1I1 with OCP HouseV_3I1 in search N replace script _countBldgs : 103 replaced
[INFO] 200 more buildings are now enterable on Chernarus!
[NEW] Land_d_dom02_pinsk is now error free for use and up to date with above changes
[WIP] Land_d_dom01 is working as intended with 1 pesky popup I can't get rid of...

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Repository changelog

Post by El Tyranos » Wed 21 Jun 2017 02:42

Size : ~ 120mb
Updated repositories : All

~ ACE 3.10.0
ADDED:
Setting for refuel to be able to set the hose length, because sometimes size matters. (#5224)
Ability to change repair times of vehicles by script or config which allows your funny kart races to remain fun and your realistic convoy operations to remain realistic. (#5205)
Ability to only add a certain amount of ammunition to a munitions truck because artificial shortage isn't only a thing in marketing. (#5182)
Support for the Arma 3 1.70 pylon vehicle loadouts and supply actions are now dynamically added. (#5183)
More objects now support refueling and showing a fuel hose where it wasn't possible before (Fuel barrels, bladders, Huron containers). (#5151)
Ability to toggle the interaction menu with a keybind (default unbound). Special request by a very cool, one handed ACE3 user. ACE3 becoming more accessible. (#5095)
Setting to tweak the time of how long a paradrop takes. (#5116)
Code handlers for detonations (script based triggers) that can be fashionably used to e.g. block an explosive from ... exploding. (#5115)
New latitude entry for the map Lythium. (#5109)
Advanced Throwing now uses setShotParents (sad Batman) to set the "shooter" and instigator of the scripted grenade throw. (#5052)
New Zeus Module that adds the ability to direct AI suppression fire to a certain position or unit. (#4977)
Keybind for quickly mounting a vehicle. (#4931)
Predicted Line Of Sight Guidance and Overfly Attack Mode for the NLAW launcher. (#4791)
Eden attributes for cargo vehicles to easily modify vehicle capabilities directly in the editor. (#4780)
Laser guided Hellfire missiles (K version) - finally. (#4679)
Ability to add Virtual Arsenal to an object using a Zeus module. (#4576)
Italian translations (#5193, #5198, #5243, #5268)
French translations (#5017, #5032, #5040, #5041, #5043, #5079, #5217)
Japanese translations (#5011, #5133)
Polish translations (#5008, #5018)

CHANGED:
Use getUnitTrait for medics, engineers and explosive specialists for more compatibility and easier changes. (#5246)
Use correct TransportX type for items, because categorizing is important. (#5168)
Disabled custom aircraft flight model changes. (#5167)
Lowered minimum speed limiter speed to 5 km/h because slow is smooth. (#5065)
Expanded Cargo load menu with a list of vehicles to load into so you don't have to play trial and error with the boxes anymore. (#4871)

IMPROVED:
Glass doors and CUP doors can now be open in a stealthy way. (#5226)
Belt linking now has less duplicated code. (#5206, #5213)
Update helmet hearing protection with standardized values. (#5146)
Aircraft configs are now clean. (#5197)
New cook-off sound effects for more glorious cook-offs and explosions. (#5179)
Switched 2 permanent PFEH's to EachFrame's. (#5140)
Map now closes on getting hit. (#5099)
Spectator Improvements. (#5083)
Tweaked ACE3 main menu info box. (#5073)
Use getPosASLVisual for icons and camera position. (#5067)
Frag cleanup and performance improvements. (#5010)
Updated Sandbags surfaces so you can now deploy them where you couldn't before. (#4971)
Slightly tweaked overheating for more realistic jam chance and barrel temperature. (#4969)
Increased maximum distance of attach to vehicle action so you can attach things to big vehicles as well. (#5262)
Following advice from top tier marketing experts, "Repair Specialists" re-branded themselves into "Advanced Engineers". (#5248)
3rd party mods compatibility. (#4713, #5096, #5097, #5145, #5201, #5204)
Advanced Fatigue minor performance enhancements. (#4887)

FIXED:
Large IEDs didn't like being defused so we forced them to increase the max defuse distance. (#5261)
1.70 AA Turrets caused a lot of medical issues. It is now forbidden to drag them. (#5251)
Pylon weapon is now a valid weapon on Orca/Kasatka (#5250)
Non-local objects didn't like being raised or lowered, now they do. (#5234)
IVs being shamefully ignored in patient display. (#5230)
Ammo count hiding in UAVs. (#5222)
Zeus remotely controlled units thinking they were players and using player's damage threshold. (#5219)
currentThrowable is not always what it is expected to be, Advanced Throwing now handles that. (#5216)
Zeus unit and group interactions didn't conform to locality. (#5214)
Laser pointer unit list now removes the unit when the laser pointer is removed for increased performance. (#5190)
Zeus teleport players module did not like non-local players either. (#5175)
Map gestures and map tools properly separated. (#5154)
Spotting Scope interaction point is no longer elusive. (#5132)
Refuel nozzle was ignoring objects when being dropped to ground. (#5119)
Jerry can liked telling about itself to everyone connected, now only tells the server. (#5131)
Jerry can refuel interactions were fighting each other over priority. (#5107)
UAV AI no longer cares about G-forces. (#5094)
Headless Clients liked the idea of teleportation, they are now filtered from the Zeus module. (#5070)
.338LM API526 now has correct BC G1 value in ATragMX. (#5069)
FCS vehicles hated initialization and didn't inform other clients about it. (#5063)
Tagging model cache's numerous disorders. (#5055)
Weapon on back and holster for large modsets. (#5054)
Smuggling cargo in locked vehicles no longer possible. (#5049)
DAGR not showing bearing in mils. (#5047)
MicroDAGR movement by adding custom CfgUIGrids after 1.70. (#5014)
Advanced Ballistics water vaporisation pressure calculation. (#4956)
Unarmed sprint to prone animation for Advanced Fatigue. (#4887)

REMOVED:
Custom CfgAiSkill config changes. (#5091)
Custom MFD additions for Comanche. (#5197)

El Tyranos
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Repository changelog

Post by El Tyranos » Thu 22 Jun 2017 13:24

Size : ~ 136mb
Updated repositories : All

~ ACE 3.10.1
ADDED:
Malden map data for the most precise shots across the new remade island. (#5297)

FIXED:
Reversed condition wreaking havoc (breaking Advanced Throwing and Goggles). (#5291)

El Tyranos
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Repository changelog

Post by El Tyranos » Sun 25 Jun 2017 02:31

Size : ~ 15mb
Updated repositories : All

~ ACRE2 - dev 963
- [Add] TeamSpeak Channel Switching channel name setting
- [Add] Japanese translations
- [Add] German translations
- [Add] RVExtensionVersion interface support and Windows file details to all extensions
- [Improvement] Allow configuring racks without intercom
- [Improvement] Privatization and other SQF Lint reported errors
- [Fix] Prevent sharing accessible rack radios
- [Fix] Intercom configuration for infantry phones
- [Fix] Initialization of the integration between racks and intercoms in some cases
- [Fix] Prevent simultaneous transmission on manpack radios
- [Doc] Add Troubleshooting section to Installation page
- [Doc] Update Manual installation instructions for plugin auto-copy
- [Doc] Fix some links on Basic Concepts page

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Repository changelog

Post by El Tyranos » Wed 28 Jun 2017 00:59

Size : ~ 3.5mb
Updated repositories : All

~ CBA 3.4.0
This version improves the keybinding system and adds support for multiple keybinds per action as well as the ability to bind mouse buttons. The debug console can be expanded to watch expressions and variables on any connected machine. There is now the possibility to name groups in the lobby.
Your old keybindings will not carry over to this new version, because of the changed save format. You will have to rebind all addon keybindings.
https://github.com/CBATeam/CBA_A3/relea ... 4.0.170627

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