Repository changelog

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El Tyranos
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Re: Repository changelog

Post by El Tyranos » Sat 25 Feb 2017 13:54

Latest post of the previous page:

Size : ~4mb
Updated repositories : All

~ CBA 3.2.0.1702224
ADDED: Custom chat commands (#507) commy2
ADDED: MRT Accessory Functions (#513, #555) robalo
ADDED: Function for tracking projectiles (#534) bux
ADDED: CBA_fnc_insert (#542) 654wak654
ADDED: Japanese translation (#544) classicarma
ADDED: Updated Joint Rails for 1.66 weapons and attachments (#552) robalo
ADDED: Optional timeout parameter for CBA_fnc_waitUntilAndExecute (#560) 654wak654
ADDED: XEH support for new 1.66 eventhandlers (#575) commy2
ADDED: "CBA_attachmentSwitched" event (#582) PabstMirror
ADDED: CBA_fnc_hashKeys (#590, #591) dedmen commy2
OPTIMIZED: CBA settings use hidden Eden category (#540) BaerMitUmlaut
OPTIMIZED: Use new entities syntax for XEH (#548) dedmen
OPTIMIZED: An if statement in state machine (#550) jameslkingsley
OPTIMIZED: CBA_fnc_formatNumber using new toFixed command (#562) PabstMirror
OPTIMIZED: CBA player eventhandlers using new engine events (#574, #595) commy2 PabstMirror
OPTIMIZED: Substitude functions to reduce eventhandler recompile times (#588, #593) commy2
OPTIMIZED: CBA_fnc_reject (#589) dedmen
FIXED: CBA_fnc_nearPlayer doesn't ignore headless client logics (#545) Cuel
FIXED: AI lowering and raising weapon repeatedly (#551, #570) SilentSpike
FIXED: Keybinding tooltip position wrong (#556) PabstMirror
FIXED: Script error on headless clients (#557, #558) shukari, commy2
FIXED: XEH preInit doesn't run when switching terrain in Eden (#563) PabstMirror
FIXED: RETNIL and RETDEF in scheduled env. (#566, #576, #577) Dorbedo commy2 PabstMirror
FIXED: XEH initPost running twice (#567, #578) SilentSpike PabstMirror
FIXED: Problems with CBA task modules (#571) SilentSpike
FIXED: Patrol pattern of CBA_fnc_taskPatrol (#572) SilentSpike
FIXED: CBA_fnc_getArea broken with area arrays (#579) PabstMirror
FIXED: Keybindings using Shift, Ctrl, or Alt (#583) PabstMirror
FIXED: CBA_fnc_getPos doesn't copy position array (#584, #586) highhead commy2
FIXED: CBA_fnc_randPos working not as expected (#587) commy2
FIXED: seatSwitchedMan event will not be overridden correctly (#592) commy2
FIXED: A function header (#594) commy2

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Re: Repository changelog

Post by El Tyranos » Wed 1 Mar 2017 02:31

Size : ~4mb
Updated repositories : All

~ CBA 3.2.1.170227
Hotfix release for v3.2 update.

CHANGE LOG SUMMARY:
FIXED: CBA_fnc_addUnitTrackProjectiles/removeUnitTrackProjectiles function names (#599) bux
FIXED: CBA_fnc_getPos broken (#601, #602) commy2
Change log for CBA v3.2.1

KNOWN ISSUES: Some CBA keybinds might not appear in the controls menu. The easiest currently known workaround is to create a new user profile.

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Re: Repository changelog

Post by El Tyranos » Wed 8 Mar 2017 02:02

Size : ~340mb
Updated repositories : WW2
 ! Message from: El Tyranos
HOW TO UPDATE
- Rename @IFA3_LITE in @IFA3_AIO_LITE
- Move all content from @I44_Terrains / @I44_Objects / @IFA3_Terrains_Lite / @IFA3_Objects_Lite to @IFA3_AIO_LITE
~ IFA3 v17
Highlights
Fixed: faulty look of vegetation at distance.
Changed: reverted the custom lighting from CUP for now.
Added: missing editor preview images.

Content
Fixed: longitude and latitude for Colleville and Panovo thanks to Jegor!
Fixed: missing damage, class and map named properties in trench models.
Fixed: missing Land_ tag for trenches.
Fixed: missing name for Hata 1 Ruins.
Fixed: missing name for Mil Barracks and Shed M01.
Fixed: missing tag for trench classes.

Editor
Added: mapSize and icon configuration for editor objects.
Added: mapSize and icon configuration for ponton bridges.
Added: mapSize configuration for krater.
Improved: mapSize and icon configuration for trenches.
Updated: centerPosition and seagullPos for all terrains.

Tech details
Changed: base class naming.
Changed: updated rvmat to use A3 version of Destruct textures.
Changed: updated rvmat to use A3 version of Env textures.
Changed: updated rvmat to use A3 version of env_land_co.
Fixed: class modelInfo header in most vegetation models.
Fixed: damage modelInfo header in most vegetation models.
Fixed: duplicate dammage named property for several models.
Fixed: faulty class=house named property for several models.
Fixed: faulty damage named property for several models.
Fixed: faulty dammage named property for several models.
Fixed: removal of duplicate dammage named property for several models.
Highlights
Changed: reverted the custom lighting from CUP for now.
Added: doors actions to R67 bunkers.
Added: missing editor preview image thanks to Dmorok.
Fixed: I44_weeds black alpha.

Changes
Added: mapSize and icon configuration for all terrain objects.
Updated: centerPosition and seagullPos for all terrains.
Improved: Winter assets displayName.
Fixed: missing displayName for Woodshed.
Fixed: door action not working on I44_Bunker_R67_right.
Fixed: longitude and latitude for Bulge, Merderet and Neaville thanks to Jegor!
Fixed: faulty damage named property of several models.
Fixed: faulty damage=no named property of several models.
Fixed: faulty dammage named property of several models.
Fixed: duplicate dammage named property of several models.
Fixed: removal of duplicate dammage named property of several models.
Fixed: reference to missing default.rvmat.
Removed: duplicate Land_I44_Buildings_Bwf_6_Mlod class for I44_bwf_6_mlod model.
Removed: faulty mapSize values.
Removed: obsolete images.

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Re: Repository changelog

Post by El Tyranos » Fri 10 Mar 2017 14:44

Size : ~2mb
Updated repositories : All

~ ARES 0.0.6
Change: Create Intel: Simulation of new created intel is no longer enabled.
Change: Ammo box inventory is no longer opened automatically on spawn.
Change: Add/Remove editable objects: Extend search pattern to static turrets for type "units" and "vehicles".
Change: Update ACE module category name to ACE3 3.9.0.
Change: "Bind variable to object" module: Global variable is optional.
Change: Enlarge Attributes window to prevent the need of scroll bars.
Change: Intel: enlarge description section.
Change: Maximal # rounds for arty changed to 10.
Change: Improve inventory dialog
Feature: Fire Support: Attack chopper CAS (target logic + module; might be laggy)
Feature: Names of target/LZ/RP logics can be specified.
Feature: Ares_fnc_showChooseDialog: New control type: "MESSAGE" (see Achilles Wiki)
Feature: Settings: Auto-collapse module tree is optional
Feature: Implement scroll bar for Ares_fnc_showChooseDialog
Feature: Pre-placing mode.
Feature: Additional way to spawn vehicles without crew.
Feature: Edit unit attributes: Change unit traits (Medic, EOD, engineer); Vanilla & ACE3 version.
Feature: Change Ability: PATH (by @Grezvany13).
Feature: Attributes window: Changed attributes are applied on all selected units/vehicles/ammo boxes/groups.
Fix: Healing module did not work for non-local units.
Fix: Patrol/Loiter Module: Fails when chopper is not in the air.
Fix: Ares_fnc_ShowChooseDialog: Variable scope issue (BIS forum)
Fix: If fog decay was set to 0 a strange behaviour was observed (see youtube).
Fix: Achilles object attributes are incomptatible with "Set Attributes - X" modules.
Fix: Damage vehicle components: Not all components were available and some component names went missing.
Fix: Translation corrections for German (by @KiritoKun223)
Fix: Factions with apostrophe in the name lead to errors (fixed by @shukari).
Fix: Unessecary creation of dependency on achilles_data_f_achilles when placing compositions in Eden (BIS Forum).
Fix: Mines were still revealed to players (0.0.5 only removed the map markers...).

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Re: Repository changelog

Post by El Tyranos » Sat 11 Mar 2017 09:07

Size : ~0mb
Updated repositories : Cold War Open Games

~ CW AIO
~ Added: Talibans
~ Fixed: various errors in other factions

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Re: Repository changelog

Post by El Tyranos » Sun 12 Mar 2017 15:52

Size : ~0mb
Updated repositories : Cold War Open Games

~ CW AIO
Modifs faction taleb :
- Ajout vehicule de base
- Ajout slot AT
- Modif slot Explo
- Modif compo group

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Re: Repository changelog

Post by El Tyranos » Sat 18 Mar 2017 09:59

Size : ~2700mb
Updated repositories : Mainbuild v4

~ Isla Duala 3.8
v3.8
- enabled dust effects for vehicles and units
- new improved satellite texture with 1m/px resolution
- fixed oasis height near Djolan
- remade North-Eastern island of Mangomak ;)
- several road and terrain fixes

v3.7
- removed trees from Boona road
~ BAF Units
Added ACE3 microDAGR to pilot loadout
Added JTAC bergen to all sniper and spotter units
Added ACE3 Range Card to BPT and Recce L129 Marksman units
Added L110 unit to all BPT and Recce camouflages
Added night gear crate
Added Land Rover motorised groups
Fixed bug in Eden UK3CB Loadout module 'Remove NVGs'
Fixed logo incorrectly displaying in VA and Eden
Fixed Army Ghillie for all camouflages
Fixed incorrect 7.62mm magazines in inventory of Marksman armed with L86.
Replaced Loadout script completion callback with more reliable flag
Replaced ACE3 red map light with white map light
Replaced smoke and flares for UGL / Mortar units with 3CB versions
Replaced L22 with L22a2 for older camouflage units (DDPM & DPM)
Replaced BPT and Recce Pointman with BPT and Recce L110 unit
~ BAF Equipment
Added 7 additional Guard berets
Added JTAC bergen for all camouflage patterns
Fixed missing faces on helmet strap models
Fixed logo incorrectly displaying in VA and Eden
Fixed white textures at distance on old MK2 Vests and MK6 Helmets when viewed at distance
Fixed fog rvmat issue
Fixed inventory capacity on Smock to match uniforms
~ BAF Vehicles
Land Rover:
- Added Land Rover Defender in multiple variants
- Added compatibility with UK3CB Ground Servicing module for rearm/refuel/repair and retasking
- Added compatibility with UK3CB Logistics module to allow loading inventory
Apache:
- Added Eden Editor Preview Images
- Added compatibility with UK3CB Logistics module to allow loading inventory
- Added Arma 3 destruction textures, replacing old arma 2 textures
- Fixed duplicate vehicles in VA garage
- Fixed MFD not tracking for pilot in helo upon mission start
- Improved laser designator
- Improved camera shake
- Performance (fps) improvements and minor rpt error fixes
Coyote/Jackal:
- Added Eden Editor Preview Images
- Added compatibility with UK3CB Ground Servicing module for rearm/refuel/repair and retasking
- Added compatibility with UK3CB Logistics module to allow loading inventory
- Added mirror reflection in LOD’s 1 and 2
- Added ability for AI to reload weapon systems
- Added Laxemann sounds to all weapon systems
- Fixed turret order to allow AI to be ordered onto main gun, ahead of FFV seats
- Fixed number plate duplication
- Fixed Coyote L124 Logistics visual glitch in Commander seat
- Fixed duplicate vehicles in VA garage
- Fixed rvmat fog issue on gpmg
- Fixed incorrect door opening issue
- Improved camera shake
Merlin:
- Added Eden Editor Preview Images
- Added compatibility with UK3CB Logistics module to allow loading inventory
- Added illumination to cockpit instruments
- Added Arma 3 destruction textures, replacing old arma 2 textures
- Added DEGA compatibility
- Added ability for AI to reload weapon systems
- Added Laxemann sounds to all weapon systems
- Added Vehicle in Vehicle transport to unarmed Merlin variant, slightly increasing storage capacity to allow stripped down landrover to be carried
- Fixed pilot full screen sling load camera view (Ctrl + RMB)
- Fixed MFD not tracking for pilot in helo upon mission start
- Fixed duplicate vehicles in VA garage
- Fixed copilot steerable search light
- Fixed invisible FLIR turret
- Fixed rvmat fog issue on gpmg
- Fixed copilot turret camera seeing inside fuselage when facing backwards
- Improved all interior lighting
- Improved camera shake
- Performance (fps) improvements and minor rpt error fixes
Wildcat:
- Added Eden Editor Preview Images
- Added Arma 3 destruction textures, replacing old arma 2 textures
- Added compatibility with UK3CB Logistics module to allow loading inventory
- Added DEGA compatibility
- Fixed MFD not tracking for pilot in helo upon mission start
- Fixed duplicate vehicles in VA garage
- Fixed laser locking
- Fixed copilot steerable search light
- Performance (fps) improvements and minor rpt error fixes
~ BAF Weapons
Added KITE scope
Added MAXIKITE scope
Fixed arsenal compatibility with RC1.68
Fixed logo incorrectly displaying in VA and Eden
Fixed L16 unit animation to prevent 'standing' bug
Fixed L16 accuaracy issue
Fixed L16 autofire issue
Fixed L16 'shiny' destruct textures
Fixed M6 accuracy issue when firing on sloped ground
Fixed M6 eating ammo bug
Fixed L115 reload. Not longer pulls out of scope view
Fixed UGL sound tails broken after v1.66
Fixed STHUD icon for L7 and L110
Improved grenade and UGL smoke rounds
Improved UGL, M6 and L16 flare rounds
~ ARES 0.0.6c
Fix: Spawn attributes ticks were not updated after reopening zeus interface.
Fix: Target/LZ/RP logics default value was always the same & wrong message.
Fix: Static artillery from third-party add-ons did not fire multiple rounds.

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Re: Repository changelog

Post by El Tyranos » Tue 21 Mar 2017 23:41

Size : ~160mb
Updated repositories : All

~ ACE 3.9.1
ADDED:
A new feature to set a name for Slideshows, because each one should be special for you. (#4904)
Add meta data for new community maps and correct latitude. (#4961)
Compatibility for the RHS GREF RKG-3 grenade, thanks to our awesome community. (#4944)

CHANGED:
Hide earplug actions if ace_hearing is disabled. You wouldn't wear them for decorative purposes. (#4913)
Use the new CBA Accessory Functions for Laser mode switching. If they can do that why should we? (#4855)
The new Arma 3 update was all bananas about a location called "bananas". Now we use less fruity names. (#4975)
When adding color mapping for the map gesture function, it could sometimes happen that an error is thrown. And that ain't cool. (#4976)
The ATragMX gun list is now more prone to errors on ACE3 updates. It seems you found it annoying to delete your profile each time we made changes to the list. (Sorry) (#4917)
Medical texts in Korean are now properly translated. (Reds, go together!) (#4897)
Corrected the Katiba's barrel lengths. Because size matters ... at least when shooting ... bullets (#4893)

FIXED:
You were able to lockpick an unlocked vehicle from the inside. Since that doesn't make sense we removed it. (#4985)
An error snuck in when Advanced Ballistics was disabled the range card refused by all means to show wind and lead values. (#4964)
Pilots of fast moving aircraft stopped being little sissies and won't die when taking control of them as Zeus. (#4955)
Weapons with integrated scopes can now be used with Advanced Ballistics again. (Still no quick scopes!) (#4945)
When storing a weapon in the gun bag your character will take better care of the loaded magazine and won't lose it anymore. (#4942)
Being unable to use the medical system on a save game after restarting Arma 3 is now a thing of the past. (#4941)
Fixed an issue with setVariablePublic. (#4938)
Sometimes when editing units in Eden an engineer would suddenly switch his profession to medic and a medic would frankly ridiculously prefer to apply WD-40 to a patient instead of Saline. (#4905)
Fixed an issue where multiple slideshows sub-actions would display on the same position resulting in no one being able t̳̼̠͓͚̮̝o ̩̣̗̻̣͓̲ŕ͖̯͚̤̭e͟a̼̱̩ḑ̲̲̯ ̤͇͚̰͜ͅt̸͈̰͚̮̬͕̦ḥ̭͉ͅe͍̼͇̩͖ ͇̕n̞̖a̸m҉̩̳̝ḛ̸s̵͓̩͚̭̪ͅ (#4904)
A small amount of codegrease has been applied to the medical code leading to performance improvements. (#4885)
The annoying bug of the audiovisual desync in vehicle and ammo cook off won't annoy you anymore. (#4990)
~ ARES 0.0.6d
* Change: Artillery fire support module: Removed workaround (BIS fixed it).
* Fix: Add/Remove objects to Zeus: Type "Unit" did not select soldiers. Moreover, it did select empty vehicles.
* Fix: Ares Compositions did not work properly in 1.68.
* Fix: Damage Vehicle Components: Did not work for local units.
* Fix: Cange Skills/Traits: EOD label was missing in ACE version.
* Fix: Cange Skills/Traits: EOD and engineer did not work for ACE.
+ SARK ISLAND
(Repo IFA3)

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Re: Repository changelog

Post by El Tyranos » Wed 22 Mar 2017 22:58

Size : ~?mb
Updated repositories : WW2 Open Games

~ IFA3 v18
Highlights
Added: I44 US tanks (M3 and M5 Stuart tanks, M3A4 76 and HVSS Shermans, M4A4 Firefly VC Sherman and M8 Greyhound) by Invasion 1944 team!
Added: new sniper scopes by Lennard!
Changed: replaced PPSh41 magazine switch system to an improved and generic system thanks to Kerc!

Improved: scripted systems are no longer limited to LIB infantry classes (empty magazine ping, bazooka backblast, rifle grenades, rocket dispersion, throwing/shrapnels).

Gameplay
Changed: added custom recoil or DP28 and DT weapons thanks to Gunther.S!
Changed: tweaked recoil of MG42 thanks to Gunther.S!
Changed: further recoil tweaks to LMGs thanks to Gunther.S!
Changed: tweaked recoil of M1918A2_BAR thanks to Gunther.S!
Changed: tweaked inertia of several weapons to make them more heavy and challenging to handle thanks to Gunther.S!
Fixed: AT grenade are meant to explode always on impact.

Content
Added: I44 vehicle weapons/ammunitions/magazines.
Added: back M1919 for I44 tanks.
Added: I44 US Tanks optics.
Added: STG-44 Single fire mode.
Added: PPSH-41 Single fire mode.
Improved: reduced single fire rate of fire for STG44 / PPSH 41 / M1A1 Thompson / MP40.
Changed: default zeroring for LIB_M1A1_Thompson and LIB_M1918A2_BAR (200m each).
Fixed: some german uniforms had stretched arms at long distance.
Fixed: M1A1 Thomspon is now in automatic fire mode by default.
Improved: M1A1 Thompson iron sight view was too narrow.
Improved: helmets realistic weight (1.4 kg).
Changed: M1A1 Carbine handAnim.
Fixed: locality for infantry EHs.
Fixed: removed custom damage handling from Willys MB.
Fixed: M4A3 Reticle had Zis-3 reticle in the background, reverted to old texture without border.
Fixed: M4A3 Reticle was not binarized.
Fixed: T34/76 machine gunner was able to turnout.
Fixed: PE-2 and Ju-87 turrets camera shake was too strong.
Fixed: Willys Jeep proxies mismatch between resolution lods.
Fixed: ammunitions GMC animations issues.
Fixed: emptyPositions "gunner" does return 0 for armed IFA3 cars & trucks.
Fixed: Trucks - Door_X_1_rotate - unknown animation source door_X_1_rotate.
Fixed: longitude and latitude for Panovo and Colleville thanks to Jegor!
Added: mapSize and icon configuration for targets, static trucks and ammoboxes.
Added: mapSize configuration for planes.
Improved: mapSize configuration for wrecks, vehicles and static weapons.
Added: missing WW2_CA strings.
Fixed: added missing WW2_CA strings.

Sounds
Added: I44 Weapons sounds.
Added: M1919 sound by I44 (applies to M4A3 Sherman's machine guns).
Improved: Tanks MG-34 sounds by I44.
Changed: L53 37mm gun sound.

Editor
Added: editor preview images for new content.
Added: editor preview images for backpacks.
Fixed: missing editorPreview image references (temp fix).

Compatibility
Improved: inheritance design of some tank classes.
Changed: LIB_M1908 inheritance.
Changed: LIB_B_145x144_Ball to inherit from LIB_Bullet_Base.
Improved: coding (removed custom parameter with default values to check for parameter presence).
Improved: tagged custom parameter.
Fixed: removed duplicate and obsolete XEH definitions.
Removed: now obsolete LIB infantry class based fired EH system.
Removed: obsolete LIB_System_Mines_Mines_init code for infantry.
Removed: obsolete binocular DEH.

Tech details
► Show Spoiler


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Re: Repository changelog

Post by El Tyranos » Sun 26 Mar 2017 15:25

Size : ~1940mb
Updated repositories : WW2 open Games / Cold War Open Games

~ Faces of War v2
IMPROVED
- Vegetation has been upgraded
- Bolt action script has been ported to the new EH
- German uniforms
- mk2 net texture
- Feldmutze texture

ADDED
- New vegetation models
- M2 mortar
- Type 97 mortar
- Mortar system
- New logo
- Death screams
- Ambient voices system (still wip)
- STG44 (Sherminator & UNSUNG TEAM)
- Sten mk 5
- M1919A4
- M1919A6 (McHellsten, Dackhammar & UNSUNG TEAM)
- B.A.R. (UNSUNG TEAM)
- Zeus comp for units and vehicles
- Fallschirmjäger
- UK paras
- UK Commando
- UK vest retextures
- cfgGroups entry for uk
- cfgGroups entry for us
- cfgGroups entry for usmc
- UK berets
- Path lods to a lot of objects
- New enfield variation

FIXED
- type92 ROF
- some more
~ NiArms AK 2.0
► Show Spoiler
- Podagorsk
- Kunduz

Remove @PRKZ and @FDF_Podagorsk if you wish

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Re: Repository changelog

Post by El Tyranos » Thu 6 Apr 2017 16:07

Size : ~200kb
Updated repositories : WW2 OG

~ WW2 OG AllinOne
~ Added: new FOW content to randomizers
~ Improved: converted groups to Macros
~ Added: mortar teams and units
~ Fixed: FOW UK radio TFAR compatibility

Size : ~5000mb
Updated repositories : Mainbuild v4

~ RHS AFRF 4.2.2
ADDED IN 0.4.2.2
NIT-A Scope
Added flag proxies to all ground vehicles
Added AK74N w/ GP25 & NPZ variant
_TI maps for AK(S)-74 and DTK (1983)
New 1PN79 optics for the Kornet-M (6x, 12x, 20x)
AK-74 (Plum) and AK-74 (Emerald)
AKS-74 (Plum)

IMPROVED IN 0.4.2.2
^ Mi-28 & Ka-52 should no longer trigger ejection sequence while being on deck of some vehicle
^ Cleaned up ingameui.hpp
^ Reduced reflection on Ka-52 MFD
^ Added some missing cfgPatches entries
^ Converted Kamaz & Tigr hatch actions to new turnIn/Out event handlers
^ Tweaked Ka-52 & Mi-28 MFD
^ Added proper mass to AK74
^ Added proper mass to russian pistol mags
^ AK-74 textures
^ Added rotational anim to OG7V
^ PTS-M radio antenna copied from View LOD to resolution LODs
^ Improved Ka-52 cargo lod for 6DOF
^ Improved FG of T-72, T-80 & T-90 (mainly more accurate tracks & wheels + turret ring for T-90 & T-72B3)
^ PiP monitor on Mi-28 & Ka-52 is changing zoom mode while flying with AI depending on distance to target & selected weapon
^ Rebel flag script is now using deleted EH
^ Score for RGO/RGN grenade kills is now properly handled (setShotParent implementation)
^ Changed RGO/RGN script to use new weapon event handlers
^ Tweaked specularity of Ka-52 instruments
^ Added ability to toggle pilot MFD for Ka-52
^ Updated Extended Armour/Reduced Damage warning infographic

FIXED IN 0.4.2.2
@ AK-74 missing UV in lower lod + muzzleflash on AK-74 lower lod
@ Fixed PM muzzle flash in distant resolution lods
@ AK-74N missing rhs_npz script line
@ UAZ DShkM gunner no longer use invisible uber magnified scope
@ Fixed Su-25 hitpoints compiling .rpt errors
@ Removed updating base class errors
@ BMP-1 (basic variant) had wrong camo selections in last resolution lod
@ Fixed Mi-28 proxies which were inproperly configured - they had wrong name in cfgNonAIVehicles & were missing autocenter = 0 property in geometry lod
@ Fixed healing & mine radio messages causing error in stealth mode
@ AK-74 had small section missing material references
@ AK-74 had UV data in shadow lod
@ AK-74 finger was clipping with the trigger
@ Infantry riding on top of BMP-1s could not be shot
@ PGO-7V reticle resembled PGO-7V2 reticle when illuminated
~ RHS USAF 4.2.2
ADDED IN 0.4.2.2
M67 sight unit on M252 mortar
81mm mortar cases
Animation for hand on M107 stock when deployed
Flag proxies for USAF ground vehicles
Camo texture variants for HK416 (SOPMOD Stock)
New sounds for M590, MP7 and M242 (Bradley autocannon)

IMPROVED IN 0.4.2.2
^ Updates to M252 mortar
^ Improved Abrams Fire Geometry around wheels
^ Abrams loader speed is now also dependent on speed of vehicle
^ Improved A-10 MFD (CCIP piper, working compass etc.)
^ Advanced hitpoints & suspension for A10, C130J & F-22
^ A-10's GAU-8 is now using mixed AP:HE rounds in 4:1 ratio
^ M230 & M197 30mm rounds have HEDP penetration now
^ Improved hitpoints for UH-60M, CH-47 & AH-64
^ Improved shadows on CH-47 and CH-53
^ UH-1Y flight model is a bit more agile/flies less like a whale
^ Removed artifacts in UH-1Y rotor textures
^ Moved some seats to reduce clipping with passengers on UH-1Y
^ Reduced glossiness of UH-1Y interior materials
^ Hand on stock script is more flexible for use with 3rd party mods
^ Modified position of M249, M240 & M107
^ Adjusted HK416/M27 scale
^ Adjusted suppressor position on SR25 EC
^ Improved bipod and grip proxy alignment on USAF weapons
^ hasUnderBarrel animation for M16A4 lower rail cover
^ Better ACOG reticle calibration & adjusted appearance of USMC chevron reticles
^ Made Mk211 Raufoss ammo explosion less apocalyptic (until a custom effect can be made)
^ Darkened dataplate texture on M72
^ Mark V SOC use now "deleted" event handler - additional roadway lod is removed in all cases now (i.e. while using VG or deleteVehicle script command)
^ M113 & RG-33L now use turnIn/Out event handlers for handling hatches
^ New turret limits for M113 & RG-33L FFV seats
^ Customisation option to mount flag at the front or rear of HEMTT (for convoy procedure)

FIXED IN 0.4.2.2
@ Typo in UH-1Y displayname
@ Typo in firegeometry of UH-60M left doors
@ Typo in rvmat path of UH-60M MEV
@ M24 was missing bipod memory point
@ M27 IAR grip switching didn't work correctly with some vert grips
@ M249 bipod shadow didn't animate when deployed
@ M249 VFG (long variant) didn't hide its original flash-hider when muzzle attachments were fitted
@ Abrams FCS overshooting targets
@ Gap in Abrams driver's triplex view appearing in some screen resolutions
@ Some unit loadouts (USMC javeling carring SMAW missiles in backpack & overloaded units mainly)
@ MRZR and RG-33L classnames missing from cfgPatches units[] array (affected Zeus spawning)
@ DUKE activation/deactivation hints were broadcast to other players
@ Wrong M112 demo charge magazine generated after defusing
@ Wrong path to CH-53 RotorLib config
@ CH-53 rotors spun in the wrong direction
@ Reference point for towing CH-53 with Leshrack's mod, was underground
@ Sound occlusion made weapons too quiet

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Re: Repository changelog

Post by El Tyranos » Thu 20 Apr 2017 16:26

Size : ~1000mb
Updated repositories : WW2 open Games

~ IFA3 v20

Highlights
~ Added: new infantry weapon sound framework by Megagoth1702, LAxemann and alex_fncypnts.
~ Added: PhysX simulation halftracks (fixes also the crash from collision with another PhysX object).
~ Fixed: groups to work again in ZEUS (assigned side to individual groups as workaround).

Complete changelog: http://ww2ina3.com/wiki/index.php?title ... 2017-04-20



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Re: Repository changelog

Post by El Tyranos » Fri 28 Apr 2017 12:06

Size : ~350mb (removed 11gb)
Updated repositories : WW2 open Games / Mainbuild v4

+ Carraigdubh
https://forums.bistudio.com/forums/topi ... h-terrain/

Removed because of upcoming Jets DLC :
- USS Nimitz
- F18 Super Hornet

Removed because of lack of usage :
- UNSUNG Vietnam

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Re: Repository changelog

Post by El Tyranos » Tue 2 May 2017 17:16

Size : ~1mb
Updated repositories : All

~ Ares Achilles Expanison - Alpha 0.0.7
Change: ACE injury module: Adjusted damage levels.
Change: Removed side restriction for vanilla CAS modules.
Change: Radial searches are now conducted in 2D (ignoring z) instead of 3D (e.g. damage buidlings).
Change: All dialog windows are movable now.
Change: Module "Hint" makes use of "MESSAGE" control type.
Change: Forced advanced hint window for selection option.
Change: Cargo Attributes: Larger dialog window.
Change: Replace icon for CAS Target.
Change: Replace waitUnit delete by "deleted" event handler (e.g. advanced compositions).
Feature: Make object invincible module.
Feature: Suppressive fire module: Line-up is now an option and no longer handled automatically.
Feature: ACE injury module: injury types, pain level, blood volume and hearth rate.
Feature: Add/remove Zeus objects can now handle simple objects (EXPERIMENTAL - DO NOT YET SUPPORT FEATURES SUCH AS COPY/PASTE, ADV. COMPOSITIONS, SAVE MISSION SQF, ...).
Feature: Show config and animation viewer modules.
Feature: Vehicle garage from Eden editor.
Feature: Create TPs: Custom names can be given to teleport flags.
Feature: Hint Module: Support XML syntax (allows including images).
Feature: Recovered vanilla CAS bomb strike module (dunno why it was hidden).
Feature: Vanilla CAS modules: Implemented general config solution => support any 3rd party add-on.
Feature: Implement additional ambient animations (see comment by [GHC] RandomMusic).
Feature: Set date module.
Feature: Attribute window for light sources: RGB, radius and attenuation.
Feature: "Lock door" module (including breach option, inspired by Sushi Breach Script).
Went missing in previous versions: Instant occupation does distribute large group (>8 members) on different buildings (@Grezvany13).
Fix: ACE injury module: Untreatable unconsciousness.
Fix: Suppressive fire module: Did not work for non-local units.
Fix: Add/remove Zeus objects: Exclude curator module from being added to Zeus interface.
Fix: Locality issue with vectordir and -up changes (e.g. Spawn Advanced Compositions).
Fix: Pressing attribute buttons (e.g. arsenal) undid changes of attributes in the main window.
Fix: Effect modules were placed by setVehiclePosition algorithm (inaccurate position).
Fix: Punishment module was missing.
Fix: Force AI to chute: Exception handling for units that already have a chute was missing.
Fix: Syntax error in dynamic dialog cfg (fixed by @shukari)
Fix: Missing error message for modules such as "Hava a seat".

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Re: Repository changelog

Post by El Tyranos » Wed 3 May 2017 11:52

Size : ~3mb
Updated repositories : All

~ CBA_A3 v3.3.0.170502
ADDED: Function to report all CBA namespaces (#608)
ADDED: Functions to convert CBA hashes into CBA namespaces and vice versa (#609)
ADDED: Some Japanese translations (#626)
ADDED: Function to add options to pause menu (#634)
ADDED: Debug Console to the single player Virtual Arsenal mission (#643)
IMPROVED: Settings framework (#510, #580, #606, #624, #640, #641)
IMPROVED: CBA_fnc_removeXCargo functions to retain items properly (#596)
IMPROVED: Init-box size and enabled local variables and return values (#612, #620)
IMPROVED: A description in the defend and patrol modules (#618)
IMPROVED: Performance of CBA namespaces (#619)
IMPROVED: Extended Debug Console (#625)
IMPROVED: CBA Keybinds are translated according to the keyboard language (#631)
IMPROVED: Some array functions (#635, #636)
FIXED: Eden-Editor hotkey for Config Viewer not working (#611)
FIXED: Unit player eventhandler not called when leaving remote control (#615, #617)
FIXED: A missing stringtable entry (#621)
FIXED: CBA_fnc_addClassEventHandler broken for respawning units (#622)
FIXED: A inconsistency with the initPost eventhandler (#628)
FIXED: Addon credits and versions in main and pause menu (#629, #637)

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Re: Repository changelog

Post by El Tyranos » Sat 6 May 2017 15:00

Size : ~3mb
Updated repositories : All

~ CBA_A3 v3.3.1.170504
FIXED: Maps with "Wooden Power Pole" objects crash when loaded from save (#661, #663)

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