Repository changelog

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El Tyranos
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Repository changelog

Post by El Tyranos » Thu 9 Apr 2015 18:43

You will find here every repository update since 08/04/2015, when we moved to this new forum.

Legend :
+ Mod added
~ Mod updated
- Mod removed


Last update : 06/05/2017

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Re: Changelog

Post by El Tyranos » Thu 9 Apr 2015 19:26

08/04/15 : Compatibilité DLC Marksmen (12mo / +0)

+ CBA
- Keybind optimizations.
- String Functions Optimizations. Much faster.
- Fixed RPT Errors with Updating Base Class and Cannot Delete....
- Improved Hashes
- Fixed the inability to return to default keybinds after starting a new mission.
- ADDED holdkey feature for Keybinds. - Nou
- FIXED Arma 3 v1.42 RC Issue - Updating Base Classes
- FIXED Arma 3 v142 RC Issue - fn_undefCheck.sqf not found


+ ASDG Joint Rails
- added Mark DLC optics to asdg_OpticRail1913 and bipods to asdg_UnderSlot
- added new muzzle slots: asdg_MuzzleSlot_338, asdg_MuzzleSlot_93x64, asdg_MuzzleSlot_9MM_SMG, asdg_MuzzleSlot_45ACP_SMG
- no longer empties compatibleItems array for vanilla slots
- restructured weapon configs; added/changed to JR slots for Mark DLC weapons
- Improved muzzleslots
- filters certain optics on some of the vanilla weapons where they look too weird or unrealistic

+ Advanced ballistics
- CBA Keybinds compatibility update
- Added config data for the Marksmen DLC
- Fixed an incorrect config entry (arifle_Katiba_f barrel length)


+ MRT Accessory Funtions + ATRAG Mx + Kestrel 4500
- changed init.sqf to use the improved CBA Keybinding - custom keybinds may be reverted to default

+ Ares
- Save/Load - Add module to export current mission objects to SQF script (including AI, Groups and markers).
- Util - Add module to execute custom code on the server, locally, or on all machines.
- General - Fixed an issue where custom modules that caused an error would leave a logic object around.
- Deprecated - 'Spawn Custom Mission Objects' was removed (use custom modules instead).
- Deprecated - New SQF saving will replace existing copy-paste functionality in 1.8.0.


+ L_Mount
Addon à l'essai
https://www.youtube.com/watch?v=HnHiMF7I1uA


- TPW CAS
Adieu vieux module de suppression, parmi les 1ers installés sur le serveur. La suppression étant maintenant gérée vanilla, on espère qu'on aura plus besoin de toi.

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Re: Changelog

Post by El Tyranos » Sat 11 Apr 2015 01:12

11/04/2015 (120mo / -170 mo)

+ Task Force Radio 0.9.7.1
Updated CBA keybinding support
tf_mr3000_bwmod_tropen and tf_rt1523g_big_bwmod_tropenradios cammo (thanks to @MarcBook)
Added OnRadioOpen events to all radios.
Docs updates (thanks to @Tourorist)


- Burnes CHALLENGER 2
supprimé pour préparer la bascule d'AGM à ACE

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Re: Serveur & Changelog

Post by El Tyranos » Sat 11 Apr 2015 15:25

11/04/2015 : part 2 (600ko / -55 mo)

+ RH Pistol Pack
Config fix For A3 1.42 game version

- HLC M14
supprimé car redondant avec les M14 vanilla

NB : Les hotfix arrivent au fur à mesure, j'attend surtout les HLC, qui vont devenir 100% compatibles avec Marksmen (bipieds dispos et tout ca)

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Re: Serveur & Changelog

Post by El Tyranos » Sun 12 Apr 2015 19:48

12/04/2015 (0mo / 0mo)

+ Kimi HMD
- Added support for the Huron.
- Fixed a lot of errors


- Advanced Ballistics
supprimé pour comparatif de performance + nombreux bugs depuis la 1.42

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Re: Serveur & Changelog

Post by El Tyranos » Mon 13 Apr 2015 19:44

13/04/2015 (560mo / 0mo)

+ Task Force Radio 0.9.7.3
Zeus support fixed
Now it is possible to setup keys right after game launch
Minor config fixes
Some RPT spam fixes
Mod icon updated on cover
OnBeforeTangent event handler


+ HLC G3 ; FAL ; M60 ; MP5 ; AK
Compatibilité avec la 1.42 plus divers fix

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Re: Serveur & Changelog

Post by El Tyranos » Wed 15 Apr 2015 10:43

15/04/2015 (0mo / 0mo)

+ Action Button Mod v0.5
Slightly modified the position of icons relating to jet pilot seats to make them easier to hit.
Added checks for locked vehicles.
Added an eight segmented ring for indicating key hold time and relevant options.
Prevent a script error resulting from using the action button when there is nothing to action.
Prevent a script error when attempting to use the action button to dismount a vehicle you spawned in.
Add new version of the proof of concept background updating script. (This new version does not display icons in doorways due to a change in how we draw icons. HOWEVER, this new version is significantly more efficient.)
Implemented new CBA keybinding API

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Re: Serveur & Changelog

Post by El Tyranos » Mon 20 Apr 2015 12:14

20/04/2015 (615mo / 20mo)

+ CBA Hotfix
Je vous conseille de supprimmer le contenu de votre dossier @cba_a3 avant de maj, il semblait hier que la mise à jour ne passe pas chez tout le monde (même taille des fichiers)

+ Ridgback
model tweaks and extra LODs etc.
config changes
added woodland camo variant


+ RH M4/M16
compatible with latest A3 bipods
new camo variants of Hk416s
fixes of various issues


+ RH Accessories
compatible with latest A3 bipods
added 2 bipod attachments


+ lunettes R3F
Fix de compatibilité ASDG jointrail (ya encore un bug pour les armes R3F mais je finirai plus tard)

+ RH Accessories
Les lunettes en doublon ou thermiques sont masquées

- stkr L129A1
Viré et remplacé par le M110

- lhm para
Viré, faut voir si on meurttoujours en touchant le sol en parachute

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Re: Serveur & Changelog

Post by El Tyranos » Mon 11 May 2015 16:24

11/05/2015 (200mo / 50mo)

+ USAF Hercules
Nouveaux hercules : Super Hercules (cargo), Commando (transport), Spooky (Gunship), Spectre (Gunship de ouf)

+ VTS Battlegroup 21 v14
maj : igiload
maj : intlight

Voir lien dans le 1er post si vous voulez MAJ en manuel.

- sab C130
doublon

- gorgona
trop mal optimisée

- police & swat
useless, les sirènes marchent pas

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Re: Serveur & Changelog

Post by El Tyranos » Wed 13 May 2015 13:34

11/05/2015 (150mo / 50mo)

+ AGM 3.0.3
Uploadé complet sans rien toucher, on optimisera à force de tout tester. Il faudra aussi créé un topic dédié pour s'échanger tuyaux et discuter de ce qu'on garde et ce qu'on vire.

+ UK3CB BAF Weapons
Nouvelles armes : AWM revalorisé, M107 Barret, L129

- Kimi HUD
intégré dans ACE

- Dynamic Movement
intégré dans ACE

- SMGR GPS
intégré dans ACE

- Trixie Recon
Trop vieux, retire les armes suivantes : AWM, M24, optiques ArmA 2 diverses

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Re: Serveur & Changelog

Post by El Tyranos » Thu 14 May 2015 19:01

11/05/2015 (30mo / -20mo)

+ AH64 Apache 0.99
v .99 Fixes:
- AI Gunner animation at pilot get-in location
- Damage model
- Advanced Flight Model (Number of Rotorblades, Blade radius, Engine power output, HMD Torque% now correct)
- Circuit breaker panel removed (Small glitch remains, will be fixed asap)
- Cargo LOD showing for Side-passengers, changed to 1-LOD.
- AGM-114 booster power and endurance
- Munitions type for rockets on HMD replaced by 'RKT'
- Flare launch position and direction
- Pilot & gunner head positions

v .99 Additions:
- Hellfires ACE3 AMG Ready
- TFAR Radio support
- Sensors/Weapons separately controllable by mouse
- New AGM-114 Launch sound (Thanks to NODUnit)
- Put back default AFM Gauges
- Minor texture changes
- HMD modified

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Re: Serveur & Changelog

Post by El Tyranos » Sat 16 May 2015 01:14

16/05/2015 (140mo / 0mo)

+ HLC Minimi / M249
liste des features pas encore dispo

+ ACE 3
début du tweak des fonctionnalités :
- Système Médical Avancé activé
- Zoom sur la carte débloqué
- ACE GForces désactivé
- Advanced Ballistics activé à 100%


- ST Playernames
intégré dans ACE

- ST GroupIndicator
intégré dans ACE

A venir en début de semaine prochaine : retrait des minimis R3F ; tweaking progressif de ACE ; MAJ des factions avec les nouveaux fusils mitrailleurs & compatibilité marksmen

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Re: Serveur & Changelog

Post by El Tyranos » Mon 18 May 2015 19:59

18/05/2015 (80mo / -30mo)

+ R3F Armes
Compatibilité ACE3 des munitions
Retrait des sécurités (plus de doublon avec celle de ACE)
Retrait des MINIMIs


+ ACE 3
Module medical basique
divers tweaks dans le userconfig


- AMSCOR FNMAG
cay dla merde

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Re: Serveur & Changelog

Post by El Tyranos » Wed 20 May 2015 00:56

20/05/2015 (40mo / -120mo)

+ ACE 3
Changed: Disable snprintf_s usage to get around auto-vectorization in the 2015 STL strnlen implementation.
Changed: Now starts vital tracking after treatment.
Changed: Rebuilt DLL's.
Changed: ace_javelin to the RHS javelin optionals compatibility pbo.
Fixed: AI would not lose blood in basic medical, causing incorrect diagnose text. (#1195)
Fixed: Bandaid for being unable to interact with man type units in some cases. (#1281)
Fixed: Broken Basic Revive. (#1155)
Fixed: Calculate vitals interval on first run.
Fixed: Frame-drop when using the BFT module setting. (#1181)
Fixed: JIP init for players with medical.
Fixed: Medical litter is spawning very spread out from the player. (#1112)
Fixed: Object actions not working.
Fixed: Order of Comanche zoom levels.
Fixed: Prevent Instant Death caused AI to be invincible. (#1155)
Fixed: Script error when performing medical treatment. (#1142)
Fixed: Sometimes interaction menus would disappear. (#1171)
Fixed: Performance issues caused by standing near a fire using basic medical


+ BG21 Objects
Ajouté : insignes des groupes avec préfixe [BG21]
Ajouté : objets pour GameMasters dans Zeus >> Objects >> Battlegroup 21 (pour l'instant l'ordi spectateur marche pas)
Fixé : Casquettes inclues dans le pbo & renommées avec préfixe [BG21]


- Army of Czech Republic
Trop de bugs et plus d'armes, la flemme de reconfigurer pour le peu qu'on utilise.

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Re: Serveur & Changelog

Post by El Tyranos » Sat 23 May 2015 15:04

23/05/2015 (70mo / 50mo)

+ BG21 Objects
Fixé : l'ordinateur spectateur fonctionne ! (Zeus >> Objects >> Battlegroup 21 >> Spectate computer)

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